Oren Sands

Never trust a sellsword!

Oren Sands was born Oren Falonmar, youngest son of the Falonmar merchant family of Velen. Like all members of his family he received the finest education his family could afford but even from an early age he longed for a sword in his hand more than letters and numbers in his head.

Upon his ten and eighth name day Oren’s father gifted him with The Island Beauty, one of the finest sailing ships in his father’s fleet. A life at sea was not the adventure he longed for but he accepted the ship and promised nothing less than leal service to his father. However, as a ship’s captain Oren was reckless. He chose only the most dangerous routes across the Sea of Swords and braved any storm no matter how violent it may be. When attacked by the pirates of the Nelanther Isles he could laugh and draw his blade. Though he and his crew never lost their ship they often lost members of the crew. It soon became difficult to find sailors for his vessel as his ill reputation spread.

Until the day he lost the ship in the Shining Sea. His first mate warned him against challenging the dark storm sweeping across the horizon. It was like nothing they had ever seen before, surely the furious get of Umberlee herself. Oren would not listen.

Days later Oren washed up on shores of Calimshan. His men were dead. His ship was lost. His family was dishonored by his foolish behavior. It was there on the shore that he was found by The Golden Sons, a company of sellswords marching their way up the coast.

He has brought shame to his family name so he abandoned it and became Oren Sands, a fatherless child of the Calimshan desert. He signed his new name to the lists of the mercenary company and pledged his service for two years. They had many uses for a young castaway who knew his letters and numbers but Oren was more interested in showing them what he could do with his sword.

Two years later…

====== Created Using Wizards of the Coast D&D Character Builder ======
Oren Sands, level 1
Human, Fighter (Slayer)
Human Power Selection Option: Heroic Effort
Occupation – Merchant (Diplomacy class skill)
Theme: Mercenary

FINAL ABILITY SCORES
STR 18, CON 10, DEX 16, INT 10, WIS 10, CHA 12

STARTING ABILITY SCORES
STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12

AC: 17 Fort: 17 Ref: 14 Will: 12
HP: 25 Surges: 9 Surge Value: 6

TRAINED SKILLS
Athletics +9, Diplomacy +6, Endurance +5, Streetwise +6

UNTRAINED SKILLS
Acrobatics +3, Arcana +0, Bluff +1, Dungeoneering +0, Heal +0, History +0, Insight +0, Intimidate +1, Nature +0, Perception +0, Religion +0, Stealth +3, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Human Racial Power: Heroic Effort
Multiple Class Attack: Power Strike
Fighter Utility: Berserker’s Charge
Fighter Utility: Battle Wrath

FEATS
Level 1: Heavy Armor Agility
Level 1: Heavy Blade Expertise

ITEMS
Scale Armor x1
Broadsword x1
Handaxe
Adventurer’s Kit
Climber’s Kit
====== End ======

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